The British Museum partnered with the team at Oculus to create a new virtual reality experience that enables users to tour some of the Museum’s galleries of ancient Egyptian and Assyrian sculpture and Egyptian mummies.
British Museum VR tour
Team: The British Museum
Collaboration: Facebook Oculus
Problem: Due to the unusual layout of the building at Great Russell Street and the increase in visitors year-on-year, the Museum is reaching its capacity. Some galleries experience overcrowding, which creates a poor experience for both visitors and staff. Providing a virtual reality tour of the Museum offers a unique experience for users to experience the Museum’s collection from the comfort of home.
Audience: The full tour can be made available using any computer, mobile device, or VR headset, from anywhere in the world.
Stakeholders: The key stakeholders were the mobile products team, as well as curatorial departments whose galleries are featured in the tour.
Process: Working with the Oculus team, I provided assets and guidelines to how the Museum creates digital experiences. Icons were developed to match our visual language, as well as work for virtual reality. The design of easy-to-read text panels meant that the VR tour would be accessible to a wide-range of users.
The demo was launched in Facebook newsfeed and VR directly in May 2017. More galleries are to be added at a later date.